A downloadable game for Windows and macOS

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This will be a post jam update, not the final version of the fix, as it isn't perfect. We will further improve for the godot remake


YOU CAN ONLY GRAPPLE THE YELLOW-ISH BLOCKS,A LOT OF PEOPLE HAD ISSUES WITH THIS, SO WE ARE PUTTING IT HERE

DISCLAIMERS: GAME HASN’T BEEN TESTED FOR WINDOWS, BUT SEEMS TO WORK FINE.

A BUG DISCOVERED AFTER DEADLINE MEANS THE POINT SCREEN CANNOT BE REACHED. IF YOU ARE FINE TO USE YOUR OWN TIMER, THEN THE EQUATION IS: POINTS = 24,000 - SECONDS *100. 

This Game Fits the Theme Because: Less time in the levels means more points, and the art style uses the philosophy less colours leads to more striking visuals.

What is Speedhook?

SpeedHook is a fun platformer, with a focus on providing a fun and deep speedrunning experience...

Where you play as a little character,with A GRAPPLING HOOK.

What's This? YOU CAN PHASE THROUGH WALLS!

the developer is definetely not too lazy too fix a bug,its a feature ok?

My basic Platformer code is on my itch.io page,
check it out too!It’s basic code was inspired (not ripped from,
 I rewrote it, and changed the variables a lot (duh)). I used RealTutsGML grappling hook tutorial  as a starting point for writing the grapple system, with a changes and tweaks made to make it work better with some different movement code, and the newer version of GMS2.  

                             Other than that, we made everything from scratch

but one isn't in the game... or is it?



Disclaimer: Game has not been tested for Windows, please tell me if there are any major bugs.

Download

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Click download now to get access to the following files:

SpeedHook!.zip 31 MB
Speedhook.zip 25 MB

Comments

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(+1)

A W E S O M E . The art is CLEAN!

Glad you liked it!

(+1)

Hi! The game is very interesting and super fun to play, but making a proper in-level tutorial would be very helpful, as just an image on the itch page isnt enough, some people wont pay attention.

(1 edit)

Hello! Thanks, for letting us know.

Yeah , my friend played without  paying attention,he was really confused. So i know what you mean,thanks for the feedback!

Thank you for the tip. I was going to make a how-to-play in game, and/or a short tutorial level, but there wasn’t enough time. Thank you for the suggestion though. We plan to expand upon this game into a full release, at least on itch.io, and maybe on steam as well (we’ll see where it goes), so in this version we will add many more levels (probably be a shorter length, so they all focus around a single mechanic) and an interactive tutorial. It’s good you enjoyed it. :) 

there ins't a win conditon due to a bug ,so just get to the end 
and you can call it a win :)

I wonder who drew that art ,hmmmmmmmmm

Yeah, it's a mystery.